SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting
Sara Sabour, Lily Goli, George Kopanas, Mark Matthews, Dmitry Lagun,, Leonidas Guibas, Alec Jacobson, David J. Fleet, Andrea Tagliasacchi

TL;DR
SpotLessSplats enhances 3D Gaussian Splatting by effectively ignoring transient distractors using pre-trained features and robust optimization, enabling high-quality real-world 3D reconstructions in casual settings.
Contribution
The paper introduces SpotLessSplats, a novel method that improves 3D Gaussian Splatting by handling distractors, allowing for better real-world 3D reconstruction without controlled environments.
Findings
Achieves state-of-the-art reconstruction quality on casual captures.
Effectively ignores transient distractors in real-world scenes.
Compatible with existing 3D Gaussian Splatting frameworks.
Abstract
3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no moving people or wind-blown elements, and consistent lighting) to meet the inter-view consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotLessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures. Additional results available at: https://spotlesssplats.github.io
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Taxonomy
TopicsIndustrial Vision Systems and Defect Detection · Advanced Neural Network Applications · Digital and Cyber Forensics
