CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking System
Ge Fan, Chaoyun Zhang, Kai Wang, Yingjie Li, Junyang Chen, Zenglin Xu

TL;DR
CUPID is a novel re-matchmaking framework for MOBA games that improves fairness and player satisfaction by optimizing team and position assignments through predictive modeling and extensive real-world testing.
Contribution
This paper introduces CUPID, the first re-matchmaking system tailored for large-scale MOBA games, enhancing fairness and satisfaction via a multi-step optimization process.
Findings
CUPID outperforms existing matchmaking baselines with a 7.18% accuracy improvement.
Deployment of CUPID in a real MOBA game increased fairness and player satisfaction.
Extensive experiments validate CUPID's effectiveness on large-scale datasets.
Abstract
The multiplayer online battle arena (MOBA) genre has gained significant popularity and economic success, attracting considerable research interest within the Human-Computer Interaction community. Enhancing the gaming experience requires a deep understanding of player behavior, and a crucial aspect of MOBA games is matchmaking, which aims to assemble teams of comparable skill levels. However, existing matchmaking systems often neglect important factors such as players' position preferences and team assignment, resulting in imbalanced matches and reduced player satisfaction. To address these limitations, this paper proposes a novel framework called CUPID, which introduces a novel process called ``re-matchmaking'' to optimize team and position assignments to improve both fairness and player satisfaction. CUPID incorporates a pre-filtering step to ensure a minimum level of matchmaking…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsDigital Games and Media · Artificial Intelligence in Games · Multimedia Communication and Technology
