GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
Zuo-Liang Zhu, Beibei Wang, Jian Yang

TL;DR
This paper introduces GS-ROR$^2$, a bidirectional-guided framework combining 3D Gaussian Splatting and SDF to improve relighting and reconstruction of reflective objects, achieving detailed geometry and realistic rendering efficiently.
Contribution
The paper proposes a novel bidirectional guidance method that enhances 3D Gaussian Splatting and SDF, enabling efficient, high-quality relighting and geometry reconstruction of reflective objects.
Findings
Mutual supervision of depth and normal improves Gaussian splatting accuracy.
SDF-aware pruning reduces floater artifacts in rendering.
Refinement with Gaussian normals enhances mesh quality.
Abstract
3D Gaussian Splatting (3DGS) has shown a powerful capability for novel view synthesis due to its detailed expressive ability and highly efficient rendering speed. Unfortunately, creating relightable 3D assets and reconstructing faithful geometry with 3DGS is still problematic, particularly for reflective objects, as its discontinuous representation raises difficulties in constraining geometries. Volumetric signed distance field (SDF) methods provide robust geometry reconstruction, while the expensive ray marching hinders its real-time application and slows the training. Besides, these methods struggle to capture sharp geometric details. To this end, we propose to guide 3DGS and SDF bidirectionally in a complementary manner, including an SDF-aided Gaussian splatting for efficient optimization of the relighting model and a GS-guided SDF enhancement for high-quality geometry…
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Taxonomy
TopicsRobotics and Sensor-Based Localization
MethodsPruning
