Equilibria in a Hypercube Spatial Voting Model
A. Nicholas Day, J. Robert Johnson

TL;DR
This paper characterizes conditions for equilibria in a discrete hypercube spatial voting game, showing that equilibria involve players co-locating at the majority point when certain voter majority thresholds are met.
Contribution
It provides the first sufficient conditions for equilibria in a hypercube voting model, extending spatial voting theory to discrete binary issues.
Findings
Equilibria occur when players co-locate at the majority point under certain conditions.
A sufficient majority threshold of at least 3/4 on each issue guarantees equilibrium existence.
In mixed distributions, either an equilibrium exists or the best response is the antipode of the majority point.
Abstract
We give conditions for equilibria in the following Voronoi game on the discrete hypercube. Two players position themselves in and each receives payoff equal to the measure (under some probability distribution) of their Voronoi cell (the set of all points which are closer to them than to the other player). This game can be thought of as a discrete analogue of the Hotelling--Downs spatial voting model in which the political spectrum is determined by binary issues rather than a continuous interval. We observe that if an equilibrium does exist then it must involve the two players co-locating at the majority point (ie the point representing majority opinion on each separate issue). Our main result is that a sufficient condition for an equilibrium is that on each issue the majority option is held by at least of voters. The value can be improved…
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Taxonomy
TopicsGame Theory and Voting Systems · Opinion Dynamics and Social Influence · Game Theory and Applications
