Preference Elicitation for Offline Reinforcement Learning
Aliz\'ee Pace, Bernhard Sch\"olkopf, Gunnar R\"atsch, Giorgia Ramponi

TL;DR
This paper introduces Sim-OPRL, an offline preference-based reinforcement learning algorithm that uses a learned environment model to efficiently gather preference feedback, bridging the gap between offline RL and preference-based RL.
Contribution
It proposes a novel offline preference-based RL method leveraging environment models and provides theoretical guarantees on sample complexity.
Findings
Empirical results show improved performance over baseline methods.
Theoretical analysis links sample complexity to data coverage of the optimal policy.
Demonstrates effectiveness in various simulated environments.
Abstract
Applying reinforcement learning (RL) to real-world problems is often made challenging by the inability to interact with the environment and the difficulty of designing reward functions. Offline RL addresses the first challenge by considering access to an offline dataset of environment interactions labeled by the reward function. In contrast, Preference-based RL does not assume access to the reward function and learns it from preferences, but typically requires an online interaction with the environment. We bridge the gap between these frameworks by exploring efficient methods for acquiring preference feedback in a fully offline setup. We propose Sim-OPRL, an offline preference-based reinforcement learning algorithm, which leverages a learned environment model to elicit preference feedback on simulated rollouts. Drawing on insights from both the offline RL and the preference-based RL…
Peer Reviews
Decision·ICLR 2025 Poster
The idea of using simulated rollouts in preference queries is a natural but unexplored idea in the literature of PbRL. One strength of this paper is that, the authors show the effectiveness in terms of sample complexity both theoretically and empirically.
My concern is about the quality of learned policies. While I agree with the optimality criterion mentioned in 3.2, I think to ensure the practical value of the proposed strategy, it is important to include evaluations for offline dataset of varying optimality. This is because for high-dimensional tasks, under a fixed budget of offline trajectories, the coverage over state-action space and the optimality of the behavior policy, can be conflicting objectives. The state-action space is less covered
Strengths: 1. This paper provides a good theoretical analysis of preference elicitation with the offline datasets. It bounds the value difference between the optimal policy under the estimated transition model and the true optimal policy. Such bounds are achieved by decomposing the loss from the model estimation and the reward estimation. 2. Experiments show the proposed methods outperform other algorithms in several environments. 3. This paper conducted an ablation study to show the importance
Weaknesses: 1. The experiment environments are relatively simple. The grid world is quite small. It is interesting to try to extend this to more challenging reinforcement learning benchmarks.
- This paper focuses on the preference elicitation problem on offline RL, which attracts wide attention recently from many fields (such as RLHF for LLMs). - This paper has theoretical results on the proposed algorithm with some high-level insights (e.g., pessimism for dynamics and optimism for reward modeling). - This paper has practical algorithm designs and good empirical results.
- **Complexity of Implementation:** The algorithm's reliance on learning several accurate dynamics model might be challenging in practice, especially if the model fails to capture the true dynamics. Moreover, Sim-OPRL requires the trajectory rollouts using the dynamics model and the error may accumulate, which poses higher requirements for the dynamics model. Do the authors have any idea on how to design practical algorithms with less computational overhead (e.g., estimating multiple models) and
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsConsumer Market Behavior and Pricing
