Cyber Security Operations Educational Gamification Application Listing
Sherri Weitl-Harms, Adam Spanier, John D. Hastings

TL;DR
This paper compiles and reviews 80 gamification applications used in cybersecurity education, providing a comprehensive resource for educators and researchers to enhance learning through gamification.
Contribution
It offers the first extensive listing of cybersecurity gamification applications, serving as a foundational resource for future educational innovations.
Findings
80 gamification applications identified in cybersecurity education
Provides overview and categorization of existing GAs
Serves as a resource for future development and research
Abstract
This listing contains a total of 80 gamification applications (GA)s used in cyber security operations (CSO) undergraduate education, from 74 publications, published between 2007 and June 2022. The listing outlines each GA identified and provides a short overview of each. This listing serves as both a comprehensive repository of existing GAs in cybersecurity undergraduate education, and as a starting point for adding new CSO GAs to the list. Contact the first author to add a CSO GA to the next version of the list.
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Taxonomy
TopicsInformation and Cyber Security · Cloud Computing and Resource Management
