Quantum-Inspired Fluid Simulation of 2D Turbulence with GPU Acceleration
Leonhard H\"olscher, Pooja Rao, Lukas M\"uller, Johannes Klepsch, Andre Luckow, Tobias Stollenwerk, Frank K. Wilhelm

TL;DR
This paper introduces a quantum-inspired tensor network method for simulating 2D turbulence, leveraging GPU acceleration to significantly improve computational efficiency and explore the potential advantages over traditional methods in turbulent regimes.
Contribution
It adapts tensor network algorithms for fluid simulation using MPS and GPU acceleration, demonstrating improved speed and scalability for high Reynolds number turbulence.
Findings
Simulation speed increased by up to 12.1 times with GPU acceleration.
The algorithm effectively simulates high Reynolds number turbulence up to 10^7.
Derived scaling law for the bond dimension in turbulent flow fields.
Abstract
Tensor network algorithms can efficiently simulate complex quantum many-body systems by utilizing knowledge of their structure and entanglement. These methodologies have been adapted recently for solving the Navier-Stokes equations, which describe a spectrum of fluid phenomena, from the aerodynamics of vehicles to weather patterns. Within this quantum-inspired paradigm, velocity is encoded as matrix product states (MPS), effectively harnessing the analogy between interscale correlations of fluid dynamics and entanglement in quantum many-body physics. This particular tensor structure is also called quantics tensor train (QTT). By utilizing NVIDIA's cuQuantum library to perform parallel tensor computations on GPUs, our adaptation speeds up simulations by up to 12.1 times. This allows us to study the algorithm in terms of its applicability, scalability, and performance. By simulating two…
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Taxonomy
TopicsLattice Boltzmann Simulation Studies · Computational Physics and Python Applications · Fluid Dynamics and Heat Transfer
