RACon: Retrieval-Augmented Simulated Character Locomotion Control
Yuxuan Mu, Shihao Zou, Kangning Yin, Zheng Tian, Li Cheng, Weinan, Zhang, Jun Wang

TL;DR
RACon is a hierarchical reinforcement learning framework that enhances simulated character locomotion by integrating a retrieval system for motion experts, improving responsiveness, quality, and adaptability in animation control.
Contribution
Introduces RACon, a novel retrieval-augmented reinforcement learning approach that improves responsiveness and adaptability in simulated character locomotion control.
Findings
Outperforms existing methods in quality and quantity of locomotion control
Enables real-time adaptation to different motion types by switching databases
Stabilizes training with a retrieval-augmented discriminator
Abstract
In computer animation, driving a simulated character with lifelike motion is challenging. Current generative models, though able to generalize to diverse motions, often pose challenges to the responsiveness of end-user control. To address these issues, we introduce RACon: Retrieval-Augmented Simulated Character Locomotion Control. Our end-to-end hierarchical reinforcement learning method utilizes a retriever and a motion controller. The retriever searches motion experts from a user-specified database in a task-oriented fashion, which boosts the responsiveness to the user's control. The selected motion experts and the manipulation signal are then transferred to the controller to drive the simulated character. In addition, a retrieval-augmented discriminator is designed to stabilize the training process. Our method surpasses existing techniques in both quality and quantity in locomotion…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Hand Gesture Recognition Systems · Speech and dialogue systems
