Prioritized experience replay-based DDQN for Unmanned Vehicle Path Planning
Liu Lipeng, Letian Xu, Jiabei Liu, Haopeng Zhao, Tongzhou Jiang,, Tianyao Zheng

TL;DR
This paper introduces a DDQN-based path planning algorithm with prioritized experience replay, significantly improving autonomous vehicle navigation in complex environments by avoiding dead zones and enhancing speed and accuracy.
Contribution
It presents a novel combination of DDQN and prioritized experience replay for effective path planning in autonomous vehicles, especially in challenging environments.
Findings
Outperforms traditional methods in speed and accuracy
Effectively avoids dead zones in complex environments
Maintains high path quality and safety
Abstract
Path planning module is a key module for autonomous vehicle navigation, which directly affects its operating efficiency and safety. In complex environments with many obstacles, traditional planning algorithms often cannot meet the needs of intelligence, which may lead to problems such as dead zones in unmanned vehicles. This paper proposes a path planning algorithm based on DDQN and combines it with the prioritized experience replay method to solve the problem that traditional path planning algorithms often fall into dead zones. A series of simulation experiment results prove that the path planning algorithm based on DDQN is significantly better than other methods in terms of speed and accuracy, especially the ability to break through dead zones in extreme environments. Research shows that the path planning algorithm based on DDQN performs well in terms of path quality and safety. These…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Automated Systems · Internet of Things and Social Network Interactions · Opportunistic and Delay-Tolerant Networks
