Beyond the Turn-Based Game: Enabling Real-Time Conversations with Duplex Models
Xinrong Zhang, Yingfa Chen, Shengding Hu, Xu Han, Zihang Xu, Yuanwei Xu, Weilin Zhao, Maosong Sun, Zhiyuan Liu

TL;DR
This paper introduces duplex models that enable real-time, conversational interactions with large language models by processing segmented dialogue slices, improving naturalness and user satisfaction.
Contribution
We adapt LLMs to handle real-time conversations through a novel TDM encoding strategy and a fine-tuning dataset, enabling pseudo-simultaneous listening and response generation.
Findings
Duplex models maintain performance on benchmarks after fine-tuning.
Automatic and human evaluations show improved naturalness and satisfaction.
The approach enables more human-like, real-time AI interactions.
Abstract
As large language models (LLMs) increasingly permeate daily lives, there is a growing demand for real-time interactions that mirror human conversations. Traditional turn-based chat systems driven by LLMs prevent users from verbally interacting with the system while it is generating responses. To overcome these limitations, we adapt existing LLMs to \textit{duplex models} so that these LLMs can listen for users while generating output and dynamically adjust themselves to provide users with instant feedback. % such as in response to interruptions. Specifically, we divide the queries and responses of conversations into several time slices and then adopt a time-division-multiplexing (TDM) encoding-decoding strategy to pseudo-simultaneously process these slices. Furthermore, to make LLMs proficient enough to handle real-time conversations, we build a fine-tuning dataset consisting of…
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Taxonomy
TopicsEducational Games and Gamification
