Learning to Select Goals in Automated Planning with Deep-Q Learning
Carlos N\'u\~nez-Molina, Juan Fern\'andez-Olivares, Ra\'ul P\'erez

TL;DR
This paper introduces a deep reinforcement learning-based goal selection module for automated planning, improving efficiency and generalization in real-time scenarios compared to classical and standard deep learning methods.
Contribution
It presents a novel architecture integrating Deep Q-Learning for subgoal selection, enhancing planning efficiency and generalization in complex environments.
Findings
Outperforms classical planners in plan quality and speed.
More sample-efficient than standard Deep Q-Learning.
Generalizes better across different game levels.
Abstract
In this work we propose a planning and acting architecture endowed with a module which learns to select subgoals with Deep Q-Learning. This allows us to decrease the load of a planner when faced with scenarios with real-time restrictions. We have trained this architecture on a video game environment used as a standard test-bed for intelligent systems applications, testing it on different levels of the same game to evaluate its generalization abilities. We have measured the performance of our approach as more training data is made available, as well as compared it with both a state-of-the-art, classical planner and the standard Deep Q-Learning algorithm. The results obtained show our model performs better than the alternative methods considered, when both plan quality (plan length) and time requirements are taken into account. On the one hand, it is more sample-efficient than standard…
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Taxonomy
MethodsQ-Learning
