GTP-UDrive: Unified Game-Theoretic Trajectory Planner and Decision-Maker for Autonomous Driving in Mixed Traffic Environments
Nouhed Naidja (L2S, VeDeCom), Guillaume Sandou (L2S), St\'ephane Font, (L2S), Marc Revilloud

TL;DR
GTP-UDrive is a unified game-theoretic framework for autonomous vehicle trajectory planning and decision-making in mixed traffic, effectively modeling human-like behavior and interactions to improve safety and efficiency at intersections.
Contribution
It introduces a novel integrated approach combining game theory and PSO for real-time trajectory and decision planning in complex traffic scenarios.
Findings
Effective at intersection crossing in real traffic conditions
Simultaneously makes decisions and generates trajectories
Reduces search space for optimization
Abstract
Understanding the interdependence between autonomous and human-operated vehicles remains an ongoing challenge, with significant implications for the safety and feasibility of autonomous driving.This interdependence arises from inherent interactions among road users.Thus, it is crucial for Autonomous Vehicles (AVs) to understand and analyze the intentions of human-driven vehicles, and to display behavior comprehensible to other traffic participants.To this end, this paper presents GTP-UDRIVE, a unified game-theoretic trajectory planner and decision-maker considering a mixed-traffic environment. Our model considers the intentions of other vehicles in the decision-making process and provides the AV with a human-like trajectory, based on the clothoid interpolation technique.% This study investigates a solver based on Particle Swarm Optimization (PSO) that quickly converges to an optimal…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
