How Many Parameters Does it Take to Change a Light Bulb? Evaluating Performance in Self-Play of Conversational Games as a Function of Model Characteristics
Nidhir Bhavsar, Jonathan Jordan, Sherzod Hakimov, David, Schlangen

TL;DR
This paper investigates how model size and training factors influence the performance of large language models in goal-directed conversational games, revealing a clear size-performance relationship with notable variability due to training and access methods.
Contribution
It provides an analysis of the impact of model characteristics and training parameters on performance in self-play conversational benchmarks, highlighting variability and stability factors.
Findings
Performance correlates with number of parameters.
Training data quality and method affect performance variability.
Performance remains stable under moderate weight quantisation.
Abstract
What makes a good Large Language Model (LLM)? That it performs well on the relevant benchmarks -- which hopefully measure, with some validity, the presence of capabilities that are also challenged in real application. But what makes the model perform well? What gives a model its abilities? We take a recently introduced type of benchmark that is meant to challenge capabilities in a goal-directed, agentive context through self-play of conversational games, and analyse how performance develops as a function of model characteristics like number of parameters, or type of training. We find that while there is a clear relationship between number of parameters and performance, there is still a wide spread of performance points within a given size bracket, which is to be accounted for by training parameters such as fine-tuning data quality and method. From a more practical angle, we also find a…
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Taxonomy
TopicsTeam Dynamics and Performance · Knowledge Management and Sharing · Innovative Teaching and Learning Methods
