Game of LLMs: Discovering Structural Constructs in Activities using Large Language Models
Shruthi K. Hiremath, Thomas Ploetz

TL;DR
This paper explores using large language models to identify structural building blocks in human activities within smart homes, aiming to improve recognition of varied and infrequent activities.
Contribution
It introduces a novel approach leveraging large language models to discover activity building blocks, enhancing activity recognition in smart home environments.
Findings
Identified structural constructs in human activities using LLMs.
Improved recognition of short-duration and infrequent activities.
Proposed a new activity recognition method based on building blocks.
Abstract
Human Activity Recognition is a time-series analysis problem. A popular analysis procedure used by the community assumes an optimal window length to design recognition pipelines. However, in the scenario of smart homes, where activities are of varying duration and frequency, the assumption of a constant sized window does not hold. Additionally, previous works have shown these activities to be made up of building blocks. We focus on identifying these underlying building blocks--structural constructs, with the use of large language models. Identifying these constructs can be beneficial especially in recognizing short-duration and infrequent activities. We also propose the development of an activity recognition procedure that uses these building blocks to model activities, thus helping the downstream task of activity monitoring in smart homes.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsOnline Learning and Analytics · Topic Modeling · Semantic Web and Ontologies
MethodsFocus
