Tactical Game-theoretic Decision-making with Homotopy Class Constraints
Michael Khayyat, Alessandro Zanardi, Stefano Arrigoni, Francesco, Braghin

TL;DR
This paper introduces a homotopy-aware decision-making framework for urban game-theoretic motion planning that efficiently finds globally optimal Nash equilibria by partitioning the solution space into tactical homotopy classes, significantly reducing computation time.
Contribution
It presents a novel homotopy class-based approach for urban motion planning that improves computational efficiency and solution optimality in game-theoretic scenarios.
Findings
Achieves 78% average reduction in computational time.
On average 5-times faster than non-homotopic methods.
Successfully validated on urban driving scenarios from the rounD dataset.
Abstract
We propose a tactical homotopy-aware decision-making framework for game-theoretic motion planning in urban environments. We model urban driving as a generalized Nash equilibrium problem and employ a mixed-integer approach to tame the combinatorial aspect of motion planning. More specifically, by utilizing homotopy classes, we partition the high-dimensional solution space into finite, well-defined subregions. Each subregion (homotopy) corresponds to a high-level tactical decision, such as the passing order between pairs of players. The proposed formulation allows to find global optimal Nash equilibria in a computationally tractable manner by solving a mixed-integer quadratic program. Each homotopy decision is represented by a binary variable that activates different sets of linear collision avoidance constraints. This extra homotopic constraint allows to find solutions in a more…
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Taxonomy
TopicsArtificial Intelligence in Games · Guidance and Control Systems
