4K4DGen: Panoramic 4D Generation at 4K Resolution
Renjie Li, Panwang Pan, Bangbang Yang, Dejia Xu, Shijie Zhou, Xuanyang, Zhang, Zeming Li, Achuta Kadambi, Zhangyang Wang, Zhengzhong Tu, Zhiwen Fan

TL;DR
This paper introduces 4K4DGen, a novel method for generating high-resolution, 360-degree panoramic 4D scenes from a single image, enabling immersive VR/AR experiences with real-time dynamic scene animation.
Contribution
It presents a pioneering pipeline that converts panoramic videos into 4K immersive 4D environments, including a panoramic denoiser and a dynamic lifting technique, addressing data scarcity and ensuring consistency.
Findings
First 4K panoramic 4D scene generation from a single image
Real-time dynamic scene animation at 4K resolution
Effective adaptation of 2D diffusion priors to panoramic 4D environments
Abstract
The blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on dynamic objects or perform outpainting from a single perspective image, failing to meet the requirements of VR/AR applications that need free-viewpoint, 360 virtual views where users can move in all directions. In this work, we tackle the challenging task of elevating a single panorama to an immersive 4D experience. For the first time, we demonstrate the capability to generate omnidirectional dynamic scenes with 360 views at 4K (4096 2048) resolution, thereby providing an immersive user experience. Our method introduces a pipeline that facilitates natural scene animations and optimizes a set of dynamic Gaussians using…
Peer Reviews
Decision·ICLR 2025 Spotlight
* compelling use case * qualitative results look good * quantitative metrics show improvements over baselines * well written
* The animations each have small spatial extent. I didn't see an example that illustrated that you could have many of these overlapping perspective animations and for a large scale animation to emerge. e.g., It would be much more impressive if the authors could show the car in the desert where the car drives around the center of project. * Some of the generated videos have significant artifacts. For example, the fireworks in the third row of the supplemental has fireworks that don't move and
1. As far as I know, this is the first paper to generate high-resolution 4D panorama videos, which may have many applications in VR. 2. The proposed method is technically solid and easy to follow. The consistent panoramic animation part is similar to prior works that use 2D diffusion model to generate panorama but the paper replaces 2D diffusion models with 2D video diffusion model. The dynamic panoramic lifting part is also reasonable. 3. While evaluating generative models is always a diffi
I am not an expert in using diffusion models for video generation and I haven't followed recent progress in that direction. The consistent panoramic animation part looks solid and reasonable to me. I only have some minor questions that are not necessarily the weakness of the paper. 1. Eq. (3): While this equation is similar to how we generated static panorama using diffusion models for 2D perspective image, I wonder whether that will cause different Gaussian noise distribution at the overlap r
1. Novelty: This is the first paper that allows seamless (spatio-temporally aligned) 4K resolution generation of 4D content. 2. The spherical latent space operation alleviates a lot of visual artifacts and this paper is evidence that it is suitable for Panoramic generation tasks. 3. The model components, intuition and math is well grounded. 4. The fidelity of results is promising. Quantitative metrics suggest the same. (The resulting panorama videos provided on the supplementary page are extreme
1. Why are Efficient4D and 4DGen not used as baselines that potentially fail on Panoramas as there is no spatial-temporal alignment mechanism there? It would make the paper much stronger. 2. It would have been nice to see comparisons for the 4D lifting phase to see how the proposed is better than existing methods like: OmniNeRF. This way the speed of the proposed method can also be highlighted as a strength of the paper. 3. More visual results in the main text would be nice.
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Taxonomy
TopicsAdvanced Vision and Imaging · Optical Coherence Tomography Applications · Multimedia Communication and Technology
MethodsSparse Evolutionary Training · Focus · Diffusion
