MagicItem: Dynamic Behavior Design of Virtual Objects with Large Language Models in a Consumer Metaverse Platform
Ryutaro Kurai, Takefumi Hiraki, Yuichi Hiroi, Yutaro Hirao, Monica, Perusquia-Hernandez, Hideaki Uchiyama, Kiyoshi Kiyokawa

TL;DR
This paper introduces MagicItem, a tool that leverages large language models to enable non-programmers to easily create and modify virtual object behaviors in a metaverse platform, enhancing accessibility and user experience.
Contribution
We developed a LLM-based tool integrated into a metaverse platform that allows users without programming skills to generate object behaviors through natural language commands.
Findings
Users with no programming background successfully created object behaviors.
The system achieved high user satisfaction in online experiments.
The tool democratizes VR content creation for a broad user base.
Abstract
To create rich experiences in virtual reality (VR) environments, it is essential to define the behavior of virtual objects through programming. However, programming in 3D spaces requires a wide range of background knowledge and programming skills. Although Large Language Models (LLMs) have provided programming support, they are still primarily aimed at programmers. In metaverse platforms, where many users inhabit VR spaces, most users are unfamiliar with programming, making it difficult for them to modify the behavior of objects in the VR environment easily. Existing LLM-based script generation methods for VR spaces require multiple lengthy iterations to implement the desired behaviors and are difficult to integrate into the operation of metaverse platforms. To address this issue, we propose a tool that generates behaviors for objects in VR spaces from natural language within Cluster, a…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · AI in Service Interactions · Persona Design and Applications
