A Systematization of the Wagner Framework: Graph Theory Conjectures and Reinforcement Learning
Flora Angileri, Giulia Lombardi, Andrea Fois, Renato Faraone, Carlo, Metta, Michele Salvi, Luigi Amedeo Bianchi, Marco Fantozzi, Silvia Giulia, Galfr\`e, Daniele Pavesi, Maurizio Parton, Francesco Morandin

TL;DR
This paper systematizes Wagner's graph theory conjecture approach using reinforcement learning, introduces new graph-building games, and provides tools and datasets to facilitate future research in this area.
Contribution
It presents four new graph-building games, a method for selecting neural network architectures, and a new graph dataset, advancing Wagner's RL framework for disproving graph conjectures.
Findings
Developed four distinct graph-building games with reward systems.
Proposed a systematic approach for neural network architecture selection.
Provided a counterexample for a specific graph theory conjecture.
Abstract
In 2021, Adam Zsolt Wagner proposed an approach to disprove conjectures in graph theory using Reinforcement Learning (RL). Wagner's idea can be framed as follows: consider a conjecture, such as a certain quantity f(G) < 0 for every graph G; one can then play a single-player graph-building game, where at each turn the player decides whether to add an edge or not. The game ends when all edges have been considered, resulting in a certain graph G_T, and f(G_T) is the final score of the game; RL is then used to maximize this score. This brilliant idea is as simple as innovative, and it lends itself to systematic generalization. Several different single-player graph-building games can be employed, along with various RL algorithms. Moreover, RL maximizes the cumulative reward, allowing for step-by-step rewards instead of a single final score, provided the final cumulative reward represents the…
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Taxonomy
TopicsComputability, Logic, AI Algorithms
MethodsAdam
