More Efficient Randomized Exploration for Reinforcement Learning via Approximate Sampling
Haque Ishfaq, Yixin Tan, Yu Yang, Qingfeng Lan, Jianfeng Lu, A. Rupam, Mahmood, Doina Precup, Pan Xu

TL;DR
This paper introduces a flexible framework combining approximate sampling methods with Feel-Good Thompson Sampling to improve exploration in reinforcement learning, achieving better regret bounds and empirical performance in deep RL tasks.
Contribution
It develops a novel algorithmic framework that integrates various approximate sampling techniques with FGTS, enhancing exploration efficiency and theoretical guarantees in RL.
Findings
Achieves the best known regret dependency on dimensionality for linear MDPs.
Provides explicit sampling complexity for each sampler used.
Demonstrates superior empirical performance on Atari games.
Abstract
Thompson sampling (TS) is one of the most popular exploration techniques in reinforcement learning (RL). However, most TS algorithms with theoretical guarantees are difficult to implement and not generalizable to Deep RL. While the emerging approximate sampling-based exploration schemes are promising, most existing algorithms are specific to linear Markov Decision Processes (MDP) with suboptimal regret bounds, or only use the most basic samplers such as Langevin Monte Carlo. In this work, we propose an algorithmic framework that incorporates different approximate sampling methods with the recently proposed Feel-Good Thompson Sampling (FGTS) approach (Zhang, 2022; Dann et al., 2021), which was previously known to be computationally intractable in general. When applied to linear MDPs, our regret analysis yields the best known dependency of regret on dimensionality, surpassing existing…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Energy Efficient Wireless Sensor Networks · Distributed Sensor Networks and Detection Algorithms
MethodsSpatio-temporal stability analysis
