A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
Bernhard Kerbl, Andr\'eas Meuleman, Georgios Kopanas, Michael Wimmer,, Alexandre Lanvin, George Drettakis

TL;DR
This paper introduces a hierarchical 3D Gaussian representation that enables real-time rendering of very large scenes by efficiently managing level-of-detail and scene complexity, overcoming resource limitations of previous methods.
Contribution
It proposes a novel hierarchical approach with a divide-and-conquer training method and an adaptive level-of-detail system for large-scale scene rendering.
Findings
Supports scenes with tens of thousands of images
Enables real-time rendering of scenes several kilometers long
Provides a scalable solution for large scene visualization
Abstract
Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering inevitably limit the size of the captured scenes that can be represented with good visual quality. We introduce a hierarchy of 3D Gaussians that preserves visual quality for very large scenes, while offering an efficient Level-of-Detail (LOD) solution for efficient rendering of distant content with effective level selection and smooth transitions between levels.We introduce a divide-and-conquer approach that allows us to train very large scenes in independent chunks. We consolidate the chunks into a hierarchy that can be optimized to further improve visual quality of Gaussians merged into intermediate nodes. Very large captures typically have sparse coverage…
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