Compressed Skinning for Facial Blendshapes
Ladislav Kavan, John Doublestein, Martin Prazak, Matthew Cioffi, Doug, Roble

TL;DR
This paper introduces a novel facial skinning compression method that uses proximal algorithms to produce sparse, efficient linear blend skinning representations, significantly reducing memory and computation costs while maintaining visual quality.
Contribution
It proposes a flexible proximal algorithm-based approach for skinning decomposition that enforces sparsity, enabling faster and more memory-efficient facial animation representations.
Findings
Achieves similar accuracy and visual quality as state-of-the-art methods.
Enforces approximately 10% non-zero transformation coefficients for sparsity.
Provides a PyTorch implementation for easy experimentation.
Abstract
We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that approximate general animated meshes using a dense set of bone transformations; these optimizers typically alternate between optimizing for the bone transformations and the skinning weights.We depart from this alternating scheme and propose a new approach based on proximal algorithms, which effectively means adding a projection step to the popular Adam optimizer. This approach is very flexible and allows us to quickly experiment with various additional constraints and/or loss functions. Specifically, we depart from the classical skinning paradigms and restrict the transformation coefficients to contain only about 10% non-zeros, while achieving similar accuracy and visual quality as the state-of-the-art. The…
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Taxonomy
TopicsReconstructive Facial Surgery Techniques · Facial Rejuvenation and Surgery Techniques
