Approximation Algorithms for Smallest Intersecting Balls
Jiaqi Zheng, Tiow-Seng Tan

TL;DR
This paper introduces novel approximation algorithms for the smallest intersecting ball problem and its soft-margin variant in high-dimensional spaces, unifying several fundamental problems in computational geometry and machine learning.
Contribution
It presents a new framework based on zero-sum games over symmetric cones and provides the first high-dimensional approximation algorithms for various convex inputs.
Findings
Algorithms efficiently solve large-scale instances.
First approximation methods for high-dimensional convex inputs.
Applicable to multiple geometric and machine learning problems.
Abstract
We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in computational geometry and machine learning, including smallest enclosing ball, polytope distance, intersection radius, -loss support vector machine, -loss support vector data description, and so on. Leveraging our novel framework for solving zero-sum games over symmetric cones, we propose general approximation algorithms for the two problems, where implementation details are presented for specific inputs of convex polytopes, reduced polytopes, axis-aligned bounding boxes, balls, and ellipsoids. For most of these inputs, our algorithms are the first results in high-dimensional spaces, and also the first approximation methods. Experimental…
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Taxonomy
TopicsOptimization and Packing Problems · graph theory and CDMA systems · Computational Geometry and Mesh Generation
