3D Gaze Tracking for Studying Collaborative Interactions in Mixed-Reality Environments
Eduardo Davalos, Yike Zhang, Ashwin T. S., Joyce H. Fonteles, Umesh, Timalsina, Guatam Biswas

TL;DR
This paper introduces a new 3D gaze tracking framework for mixed-reality environments that improves accuracy and real-time tracking of multiple users without specialized hardware, advancing collaborative interaction analysis.
Contribution
The novel framework combines computer vision and machine learning to enable precise, hardware-independent 3D gaze estimation in group mixed-reality settings.
Findings
Achieves real-time, multi-user gaze tracking with high accuracy.
Addresses depth estimation errors and maintains spatial and identity consistency.
Demonstrates effectiveness in educational and professional training scenarios.
Abstract
This study presents a novel framework for 3D gaze tracking tailored for mixed-reality settings, aimed at enhancing joint attention and collaborative efforts in team-based scenarios. Conventional gaze tracking, often limited by monocular cameras and traditional eye-tracking apparatus, struggles with simultaneous data synchronization and analysis from multiple participants in group contexts. Our proposed framework leverages state-of-the-art computer vision and machine learning techniques to overcome these obstacles, enabling precise 3D gaze estimation without dependence on specialized hardware or complex data fusion. Utilizing facial recognition and deep learning, the framework achieves real-time, tracking of gaze patterns across several individuals, addressing common depth estimation errors, and ensuring spatial and identity consistency within the dataset. Empirical results demonstrate…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Gaze Tracking and Assistive Technology · Spatial Cognition and Navigation
