Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics
Jad Abou-Chakra, Krishan Rana, Feras Dayoub, Niko S\"underhauf

TL;DR
This paper introduces a real-time, dual Gaussian-Particle world model for robotics that combines physics simulation and visual correction to improve perception, planning, and interaction with the physical environment.
Contribution
It presents a novel dual representation integrating particles and 3D Gaussians for predictive simulation and visual correction in a unified, real-time system for robotics.
Findings
Runs at 30Hz with 3 cameras
Effective in 2D and 3D tracking tasks
Achieves high-quality photometric reconstruction
Abstract
For robots to robustly understand and interact with the physical world, it is highly beneficial to have a comprehensive representation - modelling geometry, physics, and visual observations - that informs perception, planning, and control algorithms. We propose a novel dual Gaussian-Particle representation that models the physical world while (i) enabling predictive simulation of future states and (ii) allowing online correction from visual observations in a dynamic world. Our representation comprises particles that capture the geometrical aspect of objects in the world and can be used alongside a particle-based physics system to anticipate physically plausible future states. Attached to these particles are 3D Gaussians that render images from any viewpoint through a splatting process thus capturing the visual state. By comparing the predicted and observed images, our approach generates…
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Taxonomy
TopicsComputability, Logic, AI Algorithms · Modular Robots and Swarm Intelligence
