PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
Alex Hanson, Allen Tu, Vasu Singla, Mayuka Jayawardhana, Matthias Zwicker, Tom Goldstein

TL;DR
This paper introduces a principled uncertainty pruning method for 3D Gaussian Splatting that significantly reduces model size while preserving visual fidelity, enabling faster rendering on resource-limited devices.
Contribution
It proposes a second-order approximation-based sensitivity pruning score and a multi-round prune-refine pipeline for high-ratio pruning of 3D-GS models without retraining.
Findings
Achieves 90% Gaussian pruning with minimal quality loss.
Increases rendering speed by 3.56 times after pruning.
Outperforms existing pruning methods on multiple datasets.
Abstract
Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of 3D Gaussians. However, complex scenes can consist of millions of Gaussians, resulting in high storage and memory requirements that limit the viability of 3D-GS on devices with limited resources. Current techniques for compressing these pretrained models by pruning Gaussians rely on combining heuristics to determine which Gaussians to remove. At high compression ratios, these pruned scenes suffer from heavy degradation of visual fidelity and loss of foreground details. In this paper, we propose a principled sensitivity pruning score that preserves visual fidelity and foreground details at significantly higher compression ratios than existing…
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Taxonomy
TopicsManufacturing Process and Optimization · Industrial Vision Systems and Defect Detection
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings · Pruning
