D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video
Moritz Kappel, Florian Hahlbohm, Timon Scholz, Susana Castillo,, Christian Theobalt, Martin Eisemann, Vladislav Golyanik, and Marcus Magnor

TL;DR
This paper introduces D-NPC, a novel dynamic neural point cloud method for non-rigid view synthesis from monocular videos, enabling fast, high-quality rendering with explicit scene representation and data-driven priors.
Contribution
The paper presents a dynamic neural point cloud approach that efficiently reconstructs non-rigid scenes from monocular video, incorporating priors to improve speed and quality.
Findings
Achieves real-time rendering speeds suitable for interactive applications.
Provides competitive image quality on monocular benchmark sequences.
Enables efficient optimization through explicit scene initialization.
Abstract
Dynamic reconstruction and spatiotemporal novel-view synthesis of non-rigidly deforming scenes recently gained increased attention. While existing work achieves impressive quality and performance on multi-view or teleporting camera setups, most methods fail to efficiently and faithfully recover motion and appearance from casual monocular captures. This paper contributes to the field by introducing a new method for dynamic novel view synthesis from monocular video, such as casual smartphone captures. Our approach represents the scene as a , an implicit time-conditioned point distribution that encodes local geometry and appearance in separate hash-encoded neural feature grids for static and dynamic regions. By sampling a discrete point cloud from our model, we can efficiently render high-quality novel views using a fast differentiable rasterizer and…
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Taxonomy
TopicsAdvanced Vision and Imaging · Robotics and Sensor-Based Localization · 3D Shape Modeling and Analysis
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
