GGHead: Fast and Generalizable 3D Gaussian Heads
Tobias Kirschstein, Simon Giebenhain, Jiapeng Tang, Markos, Georgopoulos, Matthias Nie{\ss}ner

TL;DR
GGHead introduces a fast, scalable 3D GAN framework for generating high-resolution, 3D-consistent human heads from single-view images, outperforming existing methods in speed and quality.
Contribution
The paper presents GGHead, a novel 3D GAN architecture using 3D Gaussian Splatting and UV space prediction, enabling real-time, high-resolution 3D head generation from 2D images.
Findings
Matches quality of existing 3D head GANs on FFHQ
Achieves real-time rendering at 1024^2 resolution
Significantly faster training and inference speeds
Abstract
Learning 3D head priors from large 2D image collections is an important step towards high-quality 3D-aware human modeling. A core requirement is an efficient architecture that scales well to large-scale datasets and large image resolutions. Unfortunately, existing 3D GANs struggle to scale to generate samples at high resolutions due to their relatively slow train and render speeds, and typically have to rely on 2D superresolution networks at the expense of global 3D consistency. To address these challenges, we propose Generative Gaussian Heads (GGHead), which adopts the recent 3D Gaussian Splatting representation within a 3D GAN framework. To generate a 3D representation, we employ a powerful 2D CNN generator to predict Gaussian attributes in the UV space of a template head mesh. This way, GGHead exploits the regularity of the template's UV layout, substantially facilitating the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
MethodsSparse Evolutionary Training
