Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback
Marius Hoggenmueller, Martin Tomitsch, Luke Hespanhol, Tram Thi Minh, Tran, Stewart Worrall, Eduardo Nebot

TL;DR
This study compares three prototype representations of autonomous vehicle external interfaces to understand how different simulation methods influence user perception, trust, and experience, providing guidelines for effective prototyping.
Contribution
It offers a comparative analysis of prototype representations for eHMIs, highlighting how realism affects user perception and trust, and proposes guidelines for context-based interface prototyping.
Findings
Real-world VR increases sense of presence.
No significant difference in trust across prototypes.
Prototype realism influences spatial awareness and perceived AV behavior.
Abstract
The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine interfaces (eHMIs). In this paper, we present a comparative study of three prototype representations (real-world VR, computer-generated VR, real-world video) of an eHMI in a mixed-methods study with 42 participants. Quantitative results show that while the real-world VR representation results in higher sense of presence, no significant differences in user experience and trust towards the AV itself were found. However, interview data shows that participants focused on different experiential and perceptual aspects in each of the prototype representations. These differences are linked to spatial awareness and perceived realism of the AV behaviour and its…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
