Simultaneous incremental support adjustment and metagame solving: An equilibrium-finding framework for continuous-action games
Carlos Martin, Tuomas Sandholm

TL;DR
This paper introduces a novel equilibrium-finding framework for continuous-action games that efficiently computes approximate Nash equilibria by combining incremental support adjustment with metagame solving, reducing computational costs.
Contribution
It extends the double oracle algorithm to multiple players and continuous actions, maintaining fixed strategy set sizes and avoiding expensive global optimization steps.
Findings
Achieves low exploitability in various continuous-action games.
Requires only constant memory for strategy sets.
Does not need exact metagame or global best-response computations.
Abstract
We present a framework for computing approximate mixed-strategy Nash equilibria of continuous-action games. It is a modification of the traditional double oracle algorithm, extended to multiple players and continuous action spaces. Unlike prior methods, it maintains fixed-cardinality pure strategy sets for each player. Thus, unlike prior methods, only a constant amount of memory is necessary. Furthermore, it does not require exact metagame solving on each iteration, which can be computationally expensive for large metagames. Moreover, it does not require global best-response computation on each iteration, which can be computationally expensive or even intractable for high-dimensional action spaces and general games. Our method incrementally reduces the exploitability of the strategy profile in the finite metagame, pushing it toward Nash equilibrium. Simultaneously, it incrementally…
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Taxonomy
TopicsGame Theory and Applications · Economic theories and models · Game Theory and Voting Systems
