Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games
Carlos Garcia Ling, Konrad Tollmar, Linus Gisslen

TL;DR
This paper introduces a deep learning method using ShuffleNetV2 to automatically detect various graphical glitches in video game images, achieving high accuracy and generalization, aiding in game development testing.
Contribution
The work presents a supervised DCNN approach with generated data for glitch detection, demonstrating effective performance and generalization in unseen scenarios.
Findings
Achieved 86.8% accuracy in glitch detection.
Detected 88% of glitches with an 8.7% false positive rate.
Generalized well to unseen objects in images.
Abstract
In this paper, we present a method using Deep Convolutional Neural Networks (DCNNs) to detect common glitches in video games. The problem setting consists of an image (800x800 RGB) as input to be classified into one of five defined classes, normal image, or one of four different kinds of glitches (stretched, low resolution, missing and placeholder textures). Using a supervised approach, we train a ShuffleNetV2 using generated data. This work focuses on detecting texture graphical anomalies achieving arguably good performance with an accuracy of 86.8\%, detecting 88\% of the glitches with a false positive rate of 8.7\%, and with the models being able to generalize and detect glitches even in unseen objects. We apply a confidence measure as well to tackle the issue with false positives as well as an effective way of aggregating images to achieve better detection in production. The main…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Video Analysis and Summarization · Digital Games and Media
