IllumiNeRF: 3D Relighting Without Inverse Rendering
Xiaoming Zhao, Pratul P. Srinivasan, Dor Verbin, Keunhong Park,, Ricardo Martin Brualla, Philipp Henzler

TL;DR
IllumiNeRF introduces a novel relighting approach that uses image diffusion models to relight input images before reconstructing a Neural Radiance Field, achieving state-of-the-art results without inverse rendering complexities.
Contribution
The paper presents a simplified relighting method that bypasses inverse rendering, using diffusion models for relighting prior to NeRF reconstruction, improving efficiency and performance.
Findings
Achieves state-of-the-art relighting results on multiple benchmarks.
Simplifies the relighting process by avoiding inverse rendering.
Demonstrates competitive performance with existing methods.
Abstract
Existing methods for relightable view synthesis -- using a set of images of an object under unknown lighting to recover a 3D representation that can be rendered from novel viewpoints under a target illumination -- are based on inverse rendering, and attempt to disentangle the object geometry, materials, and lighting that explain the input images. Furthermore, this typically involves optimization through differentiable Monte Carlo rendering, which is brittle and computationally-expensive. In this work, we propose a simpler approach: we first relight each input image using an image diffusion model conditioned on target environment lighting and estimated object geometry. We then reconstruct a Neural Radiance Field (NeRF) with these relit images, from which we render novel views under the target lighting. We demonstrate that this strategy is surprisingly competitive and achieves…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Surveying and Cultural Heritage
MethodsSparse Evolutionary Training · Diffusion
