Randomized Binary and Tree Search under Pressure
Agust\'in Caracci, Christoph D\"urr, Jos\'e Verschae

TL;DR
This paper develops randomized search strategies for finding targets on lines and trees under limited query budgets, modeling the problem as a zero-sum game and providing efficient algorithms for certain cases.
Contribution
It introduces a novel randomized search strategy framework for limited-query scenarios on lines and trees, using game-theoretic approaches and polynomial-time algorithms for specific parameters.
Findings
Optimal randomized strategies maximize minimum success probability.
Polynomial-time algorithms for Nash equilibria when query limit is logarithmic.
NP-hardness of computing best responses for the hider in general.
Abstract
We study a generalized binary search problem on the line and general trees. On the line (e.g., a sorted array), binary search finds a target node in queries in the worst case, where is the number of nodes. In situations with limited budget or time, we might only be able to perform a few queries, possibly sub-logarithmic many. In this case, it is impossible to guarantee that the target will be found regardless of its position. Our main result is the construction of a randomized strategy that maximizes the minimum (over the target position) probability of finding the target. Such a strategy provides a natural solution where there is no apriori (stochastic) information of the target's position. As with regular binary search, we can find and run the strategy in time (and using only random bits). Our construction is obtained by reinterpreting the…
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