Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering
Yueyu Hu, Ran Gong, Yao Wang

TL;DR
This paper introduces a novel end-to-end learned point cloud compression method that directly produces a scalable bit stream for real-time rendering of high-quality 3D scenes, enhancing AR/VR streaming.
Contribution
It proposes a joint optimization scheme for encoding and decoding point clouds into directly renderable 3D Gaussians with scalable quality levels, improving efficiency and rendering quality.
Findings
Significantly improves rendering quality over existing methods.
Reduces decoding and rendering time for high-quality point clouds.
Supports real-time color decoding and scalable detail levels.
Abstract
Point cloud is a promising 3D representation for volumetric streaming in emerging AR/VR applications. Despite recent advances in point cloud compression, decoding and rendering high-quality images from lossy compressed point clouds is still challenging in terms of quality and complexity, making it a major roadblock to achieve real-time 6-Degree-of-Freedom video streaming. In this paper, we address this problem by developing a point cloud compression scheme that generates a bit stream that can be directly decoded to renderable 3D Gaussians. The encoder and decoder are jointly optimized to consider both bit-rates and rendering quality. It significantly improves the rendering quality while substantially reducing decoding and rendering time, compared to existing point cloud compression methods. Furthermore, the proposed scheme generates a scalable bit stream, allowing multiple levels of…
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Taxonomy
Topics3D Shape Modeling and Analysis · Optical measurement and interference techniques · Advanced Vision and Imaging
