Dispersive Vertex Guarding for Simple and Non-Simple Polygons
S\'andor P. Fekete, Joseph S. B. Mitchell, Christian Rieck and, Christian Scheffer, Christiane Schmidt

TL;DR
This paper investigates the computational complexity of dispersive vertex guarding in polygons, proving NP-completeness for polygons with holes at a certain dispersion distance and providing an optimal guarding algorithm for simple polygons.
Contribution
It establishes NP-completeness for dispersive guarding in polygons with holes and presents an optimal guard placement algorithm for simple polygons.
Findings
NP-complete to decide dispersive guarding in polygons with holes at distance 2
Polynomial algorithm for placing guards in simple polygons with dispersion at least 2
Tight bound showing simple polygons cannot have dispersion greater than 2 with vertex guards
Abstract
We study the Dispersive Art Gallery Problem with vertex guards: Given a polygon , with pairwise geodesic Euclidean vertex distance of at least , and a rational number ; decide whether there is a set of vertex guards such that is guarded, and the minimum geodesic Euclidean distance between any two guards (the so-called dispersion distance) is at least . We show that it is NP-complete to decide whether a polygon with holes has a set of vertex guards with dispersion distance . On the other hand, we provide an algorithm that places vertex guards in simple polygons at dispersion distance at least . This result is tight, as there are simple polygons in which any vertex guard set has a dispersion distance of at most .
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Image Processing and 3D Reconstruction · Handwritten Text Recognition Techniques
