3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views
Xiaobiao Du, Yida Wang, Haiyang Sun, Zhuojie Wu, Hongwei Sheng, Shuyun Wang, Jiaying Ying, Ming Lu, Tianqing Zhu, Kun Zhan, Xin Yu

TL;DR
3DRealCar is a large-scale, high-quality, diverse real-world 3D car dataset with 360-degree views, designed to advance 3D reconstruction and related tasks in practical scenarios.
Contribution
This paper introduces the first large-scale real-world 3D car dataset with extensive views, high fidelity, and diverse conditions, filling a gap in existing synthetic or low-quality datasets.
Findings
State-of-the-art methods struggle with reflective and dark lighting conditions.
High-quality 3D cars can be generated under standard lighting.
Dataset enhances 2D and 3D car-related research.
Abstract
3D cars are commonly used in self-driving systems, virtual/augmented reality, and games. However, existing 3D car datasets are either synthetic or low-quality, limiting their applications in practical scenarios and presenting a significant gap toward high-quality real-world 3D car datasets. In this paper, we propose the first large-scale 3D real car dataset, termed 3DRealCar, offering three distinctive features. (1) \textbf{High-Volume}: 2,500 cars are meticulously scanned by smartphones, obtaining car images and point clouds with real-world dimensions; (2) \textbf{High-Quality}: Each car is captured in an average of 200 dense, high-resolution 360-degree RGB-D views, enabling high-fidelity 3D reconstruction; (3) \textbf{High-Diversity}: The dataset contains various cars from over 100 brands, collected under three distinct lighting conditions, including reflective, standard, and dark.…
Peer Reviews
Decision·Submitted to ICLR 2025
- [S1] The dataset includes diverse car types, including sedans, sports cars, and small trucks, captured in high resolution, and annotated with part information (e.g., doors, hood, wheels). This has applications in benchmarking 3D reconstruction and in developing simulators for autonomous driving. - [S2] The experimental section analyses multiple tasks such as neural rendering and 3D generative modeling, as well as camera-based perception in corner-case scenarios. In the latter example
- [W1] The LiDAR used is the iPhone 14 model, which is sparser than typical automotive LiDARs. While denser LiDAR can of course be re-simulated from dense 3D models, this will require additional engineering effort while also suffering from some domain gap. This should be clarified in the intro: "3D scanner" makes me think of automotive or survey-grade LiDAR, not smartphone. - [W2] Some minor suggestions for additional references and discussions: Please consider mentioning DeepMANTA [0]
1. The structure of the paper is well-organized and the content is clearly presented; 2. The effectiveness of the dataset is demonstrated through its application to various downstream tasks, including various 2D and 3D tasks. 3. This paper introduces a novel 360-degree real car dataset. Previous literature has not extensively covered. Both the quality and the diversity of the dataset are commendable.
1. The data collection and processing method is not novel and is a standard approach to reconstructing 3D assets. 2. The paper does not highlight its uniqueness and irreplaceability, especially in terms of improving 2D parsing and 2D detection performance. 3. The results of the NVS task (Fig.8 and 9) are considerably inferior to the state of the art. 4. Many previous papers, including CADSim (https://arxiv.org/pdf/2311.01447), GeoSim (Chen et al., CVPR'21), and other related works, have demonstr
1. This paper addresses the limitations of current car datasets by capturing real-world car data with diverse samples, high-quality images, and point clouds. 2. The idea of introducing 3 different lighting conditions is interesting and makes up for the shortcomings of existing datasets 3. The extensive experiments demonstrate the effectiveness of this dataset on various tasks.
1. Though collecting data is costly, the contribution of this work is only on the dataset and lacks technical contribution for 3D/2D car understanding. 2. This dataset captures cars under three lighting conditions, including reflective, standard, and dark; however, it seems to lack data of the same car under all three conditions, which limits the exploration of the effects of lighting on car appearance.
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Remote Sensing and LiDAR Applications
