Global Parameterization-based Texture Space Optimization
Wei Chen, Yuxue Ren, Na Lei, Zhongxuan Luo, Xianfeng Gu

TL;DR
This paper introduces a global parameterization-based method to optimize texture space, making texture mapping more compact, efficient, and reducing computational costs in graphics rendering.
Contribution
It presents a novel, robust, and efficient approach to produce a tight texture space, improving storage and rendering performance over existing methods.
Findings
Enhanced storage efficiency in texture mapping
Reduced computational cost during texture optimization
Improved rendering performance with compact texture spaces
Abstract
Texture mapping is a common technology in the area of computer graphics, it maps the 3D surface space onto the 2D texture space. However, the loose texture space will reduce the efficiency of data storage and GPU memory addressing in the rendering process. Many of the existing methods focus on repacking given textures, but they still suffer from high computational cost and hardly produce a wholly tight texture space. In this paper, we propose a method to optimize the texture space and produce a new texture mapping which is compact based on global parameterization. The proposed method is computationally robust and efficient. Experiments show the effectiveness of the proposed method and the potency in improving the storage and rendering efficiency.
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Taxonomy
TopicsIndustrial Vision Systems and Defect Detection
MethodsFocus
