Dynamic 3D Gaussian Fields for Urban Areas
Tobias Fischer, Jonas Kulhanek, Samuel Rota Bul\`o, Lorenzo Porzi,, Marc Pollefeys, Peter Kontschieder

TL;DR
This paper introduces 4DGF, a neural scene representation that enables fast, high-quality, and scalable novel-view synthesis for large, dynamic urban environments, effectively handling heterogeneous data and scene dynamics.
Contribution
The paper presents 4DGF, a novel neural scene representation combining 3D Gaussians and neural fields for scalable, dynamic urban scene modeling with improved rendering speed and quality.
Findings
Surpasses state-of-the-art by over 3 dB in PSNR.
Achieves more than 200 times faster rendering speeds.
Effectively handles heterogeneous data and complex scene dynamics.
Abstract
We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited visual quality and non-interactive rendering speeds. Recently, rasterization-based approaches have achieved high-quality NVS at impressive speeds. However, these methods are limited to small-scale, homogeneous data, i.e. they cannot handle severe appearance and geometry variations due to weather, season, and lighting and do not scale to larger, dynamic areas with thousands of images. We propose 4DGF, a neural scene representation that scales to large-scale dynamic urban areas, handles heterogeneous input data, and substantially improves rendering speeds. We use 3D Gaussians as an efficient geometry scaffold while relying on neural fields as a compact…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
Taxonomy
Topics3D Modeling in Geospatial Applications · Remote Sensing and LiDAR Applications · Computer Graphics and Visualization Techniques
