GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splats
Sangeek Hyun, Jae-Pil Heo

TL;DR
GSGAN introduces a hierarchical Gaussian representation for 3D GANs, enabling faster rendering and improved stability, with the ability to generate detailed 3D scenes efficiently.
Contribution
The paper proposes a novel hierarchical multi-scale Gaussian generator architecture for 3D GANs, addressing training instability and scale adjustment issues.
Findings
Achieves 100x faster rendering speed than state-of-the-art 3D GANs.
Maintains comparable 3D generation quality.
Demonstrates effective modeling of coarse and fine 3D scene details.
Abstract
Most advances in 3D Generative Adversarial Networks (3D GANs) largely depend on ray casting-based volume rendering, which incurs demanding rendering costs. One promising alternative is rasterization-based 3D Gaussian Splatting (3D-GS), providing a much faster rendering speed and explicit 3D representation. In this paper, we exploit Gaussian as a 3D representation for 3D GANs by leveraging its efficient and explicit characteristics. However, in an adversarial framework, we observe that a na\"ive generator architecture suffers from training instability and lacks the capability to adjust the scale of Gaussians. This leads to model divergence and visual artifacts due to the absence of proper guidance for initialized positions of Gaussians and densification to manage their scales adaptively. To address these issues, we introduce a generator architecture with a hierarchical multi-scale…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Taxonomy
TopicsImage Processing and 3D Reconstruction · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
