Homotopic Path Set Planning for Robot Manipulation and Navigation
Jing Huang, Yunxi Tang, Kwok Wai Samuel Au

TL;DR
This paper introduces a systematic pipeline for planning homotopic path sets in robotics, enabling efficient multi-path planning in complex environments for applications like manipulation and navigation.
Contribution
It presents a novel planning pipeline for homotopic path sets, including an extended visibility check, passage-aware path planning, and deformable path transfer, addressing challenges in complex environments.
Findings
Effective path set planning in dense obstacle environments
Compatibility with sampling-based planners for single path optimization
Validated through extensive simulations and experiments
Abstract
This paper addresses path set planning that yields important applications in robot manipulation and navigation such as path generation for deformable object keypoints and swarms. A path set refers to the collection of finite agent paths to represent the overall spatial path of a group of keypoints or a swarm, whose collective properties meet spatial and topological constraints. As opposed to planning a single path, simultaneously planning multiple paths with constraints poses nontrivial challenges in complex environments. This paper presents a systematic planning pipeline for homotopic path sets, a widely applicable path set class in robotics. An extended visibility check condition is first proposed to attain a sparse passage distribution amidst dense obstacles. Passage-aware optimal path planning compatible with sampling-based planners is then designed for single path planning with…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotic Path Planning Algorithms · Control and Dynamics of Mobile Robots · Human Motion and Animation
