3D-HGS: 3D Half-Gaussian Splatting
Haolin Li, Jinyang Liu, Mario Sznaier, Octavia Camps

TL;DR
This paper introduces 3D Half-Gaussian kernels to improve 3D Gaussian Splatting, enhancing rendering quality while maintaining speed, and addressing shape and color discontinuities in neural rendering.
Contribution
The paper proposes 3D Half-Gaussian kernels as a novel, plug-and-play enhancement for 3D Gaussian Splatting methods to improve rendering quality.
Findings
Achieves state-of-the-art rendering quality.
Maintains high rendering speed.
Addresses shape and color discontinuities.
Abstract
Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but struggles with shape and color discontinuities. We propose 3D Half-Gaussian (3D-HGS) kernels as a plug-and-play solution to address these limitations. Our experiments show that 3D-HGS enhances existing 3D-GS methods, achieving state-of-the-art rendering quality without compromising speed.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsIndustrial Vision Systems and Defect Detection · Surface Roughness and Optical Measurements
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings · Focus
