Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting
Inkyu Shin, Qihang Yu, Xiaohui Shen, In So Kweon, Kuk-Jin Yoon,, Liang-Chieh Chen

TL;DR
This paper introduces Video-3DGS, a novel 3D Gaussian Splatting-based method that significantly improves temporal consistency and reconstruction quality in zero-shot video editing and reconstruction tasks.
Contribution
The paper presents a two-stage 3D Gaussian optimization process with MC-COLMAP for dynamic video reconstruction, enhancing temporal consistency in zero-shot video editing.
Findings
Improves video reconstruction PSNR by +3 and +7 over state-of-the-art methods.
Increases training efficiency by 1.9 to 4.5 times.
Ensures temporal consistency across 58 dynamic monocular videos.
Abstract
Recent advancements in zero-shot video diffusion models have shown promise for text-driven video editing, but challenges remain in achieving high temporal consistency. To address this, we introduce Video-3DGS, a 3D Gaussian Splatting (3DGS)-based video refiner designed to enhance temporal consistency in zero-shot video editors. Our approach utilizes a two-stage 3D Gaussian optimizing process tailored for editing dynamic monocular videos. In the first stage, Video-3DGS employs an improved version of COLMAP, referred to as MC-COLMAP, which processes original videos using a Masked and Clipped approach. For each video clip, MC-COLMAP generates the point clouds for dynamic foreground objects and complex backgrounds. These point clouds are utilized to initialize two sets of 3D Gaussians (Frg-3DGS and Bkg-3DGS) aiming to represent foreground and background views. Both foreground and background…
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Taxonomy
TopicsVideo Coding and Compression Technologies · Advanced Data Compression Techniques · Advanced Steganography and Watermarking Techniques
MethodsDiffusion
