The complexity of approximate (coarse) correlated equilibrium for incomplete information games
Binghui Peng, Aviad Rubinstein

TL;DR
This paper investigates the iteration complexity of decentralized algorithms for approximate correlated equilibria in incomplete information games, establishing lower bounds in extensive-form games and providing efficient dynamics in Bayesian games.
Contribution
It proves near-exponential lower bounds for polynomial-time algorithms in extensive-form games and introduces polylogarithmic dynamics for Bayesian games, highlighting a separation between game types.
Findings
Lower bounds match recent algorithms, resolving open questions.
Uncoupled dynamics achieve quick convergence in Bayesian games.
Complexity differs significantly between extensive-form and Bayesian games.
Abstract
We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in - , assuming , any polynomial-time learning algorithms must take at least iterations to converge to the set of -approximate correlated equilibrium, where is the number of nodes in the game and is an absolute constant. This nearly matches, up to the term, the algorithms of [PR'24, DDFG'24] for learning -approximate correlated equilibrium, and resolves an open question of Anagnostides, Kalavasis, Sandholm, and Zampetakis [AKSZ'24]. Our lower bound holds even for the easier solution concept of…
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Taxonomy
TopicsGame Theory and Applications · Economic theories and models · Game Theory and Voting Systems
MethodsSparse Evolutionary Training
