FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning
Wenzhe Li, Zihan Ding, Seth Karten, Chi Jin

TL;DR
FightLadder introduces a new benchmark platform for competitive multi-agent reinforcement learning using a real-time fighting game, facilitating evaluation of algorithms in challenging, visually rich environments.
Contribution
The paper presents FightLadder, an open-source fighting game platform with integrated algorithms and metrics, filling a gap in benchmarks for competitive MARL research.
Findings
A general agent defeats 12 characters in single-player mode.
Training a non-exploitable agent in two-player mode remains challenging.
FightLadder enables evaluation of agent performance and exploitability.
Abstract
Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We…
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Taxonomy
TopicsEvolutionary Game Theory and Cooperation · Reinforcement Learning in Robotics
MethodsSparse Evolutionary Training
