DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors
Tianyu Huang, Haoze Zhang, Yihan Zeng, Zhilu Zhang, Hui Li, and Wangmeng Zuo, Rynson W. H. Lau

TL;DR
This paper introduces DreamPhysics, a method that combines video diffusion priors with physics-based simulation to generate realistic 4D dynamic content of 3D scenes, overcoming limitations of previous approaches.
Contribution
It proposes a novel approach to learn physical properties of materials from videos and use a physics-based simulator for realistic 4D content creation.
Findings
Produces more realistic 4D motions than existing methods
Effectively integrates video diffusion priors with physics simulation
Demonstrates improved motion realism in experimental results
Abstract
Dynamic 3D interaction has been attracting a lot of attention recently. However, creating such 4D content remains challenging. One solution is to animate 3D scenes with physics-based simulation, which requires manually assigning precise physical properties to the object or the simulated results would become unnatural. Another solution is to learn the deformation of 3D objects with the distillation of video generative models, which, however, tends to produce 3D videos with small and discontinuous motions due to the inappropriate extraction and application of physics priors. In this work, to combine the strengths and complementing shortcomings of the above two solutions, we propose to learn the physical properties of a material field with video diffusion priors, and then utilize a physics-based Material-Point-Method (MPM) simulator to generate 4D content with realistic motions. In…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Taxonomy
TopicsHuman Pose and Action Recognition · Neural Networks and Applications · Gaussian Processes and Bayesian Inference
MethodsDiffusion
