The Application of Procedurally Generated Libraries in Immersive Virtual Reality
Saeed Safikhani, Benedikt Gross, Johanna Pirker

TL;DR
This paper introduces a VR library environment using procedural generation to enhance browsing engagement and serendipity, comparing it with traditional web interfaces to evaluate usability and user experience.
Contribution
It presents a novel VR library system that emulates traditional browsing, leveraging procedural content generation to improve engagement and exploration.
Findings
VR environment increases user engagement compared to web interface.
Users find the VR system rewarding despite higher physical demand.
The system enhances browsing enjoyment and curiosity.
Abstract
While digital libraries offer essential benefits for the digital age such as constant availability and accessibility, they often fail in providing a similarly enjoyable browsing experience that benefits engagement and serendipitous exploration inherent to traditional library experiences. In this paper, we propose a virtual reality (VR) library environment that emulates a traditional library promoting an engaging browsing experience that benefits browsing enjoyment and serendipity. The implemented system uses procedural content generation to dynamically generate a library-like environment, wherein each room corresponds to a specific category of the digital library. To assess the usability of the implemented system, we conducted an A-B study comparing the VR environment with the web interface of Project Gutenberg. The results of the study suggest that while the physical demand for using…
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Taxonomy
TopicsAugmented Reality Applications · Human Motion and Animation
