Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting
Fang Li, Hao Zhang, Narendra Ahuja

TL;DR
This paper introduces a self-calibrating 4D Gaussian Splatting method for monocular videos that improves scene reconstruction and view synthesis accuracy without relying on external camera parameter estimates.
Contribution
It presents a novel approach for joint optimization of camera parameters and scene structure using 2D point features, enhancing robustness and efficiency in 4D scene reconstruction.
Findings
Significant accuracy improvements over state-of-the-art methods.
Enhanced robustness in scenes with large object movements.
Faster reconstruction times demonstrated on standard benchmarks.
Abstract
Gaussian Splatting (GS) has significantly elevated scene reconstruction efficiency and novel view synthesis (NVS) accuracy compared to Neural Radiance Fields (NeRF), particularly for dynamic scenes. However, current 4D NVS methods, whether based on GS or NeRF, primarily rely on camera parameters provided by COLMAP and even utilize sparse point clouds generated by COLMAP for initialization, which lack accuracy as well are time-consuming. This sometimes results in poor dynamic scene representation, especially in scenes with large object movements, or extreme camera conditions e.g. small translations combined with large rotations. Some studies simultaneously optimize the estimation of camera parameters and scenes, supervised by additional information like depth, optical flow, etc. obtained from off-the-shelf models. Using this unverified information as ground truth can reduce robustness…
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Taxonomy
TopicsAdvanced Vision and Imaging · Image and Video Stabilization · Advanced Optical Imaging Technologies
