Bringing active learning, experimentation, and student-created videos in engineering: A study about teaching electronics and physical computing integrating online and mobile learning
Jonathan \'Alvarez Ariza

TL;DR
This study develops and evaluates an active learning methodology for online engineering education involving hands-on activities, student-created content, and mobile tools, showing positive impacts on motivation and performance.
Contribution
It introduces a novel online active learning approach integrating low-cost hardware, student videos, and teacher feedback for engineering education.
Findings
Students perceived PhyC and programming activities positively.
Activities increased motivation and self-efficacy.
Improved academic performance observed.
Abstract
Active Learning (AL) is a well-known teaching method in engineering because it allows to foster learning and critical thinking of the students by employing debate, hands-on activities, and experimentation. However, most educational results of this instructional method have been achieved in face-to-face educational settings and less has been said about how to promote AL and experimentation for online engineering education. Then, the main aim of this study was to create an AL methodology to learn electronics, physical computing (PhyC), programming, and basic robotics in engineering through hands-on activities and active experimentation in online environments. N=56 students of two engineering programs (Technology in Electronics and Industrial Engineering) participated in the methodology that was conceived using the guidelines of the Integrated Course Design Model (ICDM) and in some courses…
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