Computing Optimal Equilibria in Repeated Games with Restarts
Ratip Emin Berker, Vincent Conitzer

TL;DR
This paper introduces a new equilibrium concept for repeated pairwise interactions with restarts, providing algorithms to compute near-optimal strategies efficiently despite computational hardness.
Contribution
It proposes a novel equilibrium framework with restart strategies, analyzes its computational complexity, and offers practical algorithms including an approximation scheme.
Findings
Optimal sequences involve an infinite goal value with a hazing period.
Computing a representative sequence is weakly NP-hard.
A pseudo-polynomial dynamic program and an ILP are effective in practice.
Abstract
Infinitely repeated games can support cooperative outcomes that are not equilibria in the one-shot game. The idea is to make sure that any gains from deviating will be offset by retaliation in future rounds. However, this model of cooperation fails in anonymous settings with many strategic agents that interact in pairs. Here, a player can defect and then avoid penalization by immediately switching partners. In this paper, we focus on a specific set of equilibria that avoids this pitfall. In them, agents follow a designated sequence of actions, and restart if their opponent ever deviates. We show that the socially-optimal sequence of actions consists of an infinitely repeating goal value, preceded by a hazing period. We introduce an equivalence relation on sequences and prove that the computational problem of finding a representative from the optimal equivalence class is (weakly)…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Auction Theory and Applications
