Arena 3.0: Advancing Social Navigation in Collaborative and Highly Dynamic Environments
Linh K\"astner, Volodymyir Shcherbyna, Huajian Zeng, Tuan Anh Le,, Maximilian Ho-Kyoung Schreff, Halid Osmaev, Nam Truong Tran, Diego Diaz, Jan, Golebiowski, Harold Soh, and Jens Lambrecht

TL;DR
Arena 3.0 advances social navigation research by providing a realistic, flexible, and comprehensive simulation platform with enhanced human behavior modeling, diverse task modes, and multi-simulator support, validated through extensive benchmarking.
Contribution
The paper introduces Arena 3.0, a new version of the social navigation platform with improved realism, diverse social interaction models, and multi-simulator integration for benchmarking and research.
Findings
Significantly improved realism in human behavior simulation.
Enhanced platform versatility with multiple task modes.
Positive validation through extensive benchmarking and user feedback.
Abstract
Building upon our previous contributions, this paper introduces Arena 3.0, an extension of Arena-Bench, Arena 1.0, and Arena 2.0. Arena 3.0 is a comprehensive software stack containing multiple modules and simulation environments focusing on the development, simulation, and benchmarking of social navigation approaches in collaborative environments. We significantly enhance the realism of human behavior simulation by incorporating a diverse array of new social force models and interaction patterns, encompassing both human-human and human-robot dynamics. The platform provides a comprehensive set of new task modes, designed for extensive benchmarking and testing and is capable of generating realistic and human-centric environments dynamically, catering to a broad spectrum of social navigation scenarios. In addition, the platform's functionalities have been abstracted across three widely…
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Taxonomy
TopicsInnovative Teaching and Learning Methods
