Learning to Play 7 Wonders Duel Without Human Supervision
Giovanni Paolini, Lorenzo Moreschini, Francesco Veneziano, Alessandro, Iraci

TL;DR
This paper presents ZeusAI, an AI system that learns to play 7 Wonders Duel using reinforcement learning, combining Monte Carlo Tree Search and Transformer Neural Networks, achieving top human-level performance and exploring game strategies.
Contribution
Introduces ZeusAI, a novel AI framework for learning complex board games without human data, utilizing reinforcement learning with MCTS and Transformers.
Findings
ZeusAI reaches top human-level performance.
Develops both known and novel strategies.
Enables testing of game rule variants for balance.
Abstract
This paper introduces ZeusAI, an artificial intelligence system developed to play the board game 7 Wonders Duel. Inspired by the AlphaZero reinforcement learning algorithm, ZeusAI relies on a combination of Monte Carlo Tree Search and a Transformer Neural Network to learn the game without human supervision. ZeusAI competes at the level of top human players, develops both known and novel strategies, and allows us to test rule variants to improve the game's balance. This work demonstrates how AI can help in understanding and enhancing board games.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEducational Games and Gamification
MethodsAttention Is All You Need · Softmax · Layer Normalization · AlphaZero · Linear Layer · Byte Pair Encoding · Label Smoothing · Adam · Residual Connection · Position-Wise Feed-Forward Layer
